Virtual studios for broadcast, built in Unreal Engine.
Frost Axe designs and delivers virtual production sets, AR graphics and real-time environments — for broadcast, film, live events and entertainment.
SelectedWork
Real-time sets and graphics, on air and in production.
IBC 2025 — Live Virtual Set
Unreal Engine · Live broadcastNordic Virtual Studio Concept
An original Frost Axe environment — aurora skies, glass and ice, fjord horizon. Designed as a fully explorable real-time broadcast space.
World Cup 2026 — Virtual Production Package
3D modeling, motion design, blueprinting and system integration for World Cup 2026 broadcast coverage. Full case study coming soon.
Services
Virtual Studio Design
Concept to camera-ready: full virtual set design and set extensions built for real-time — lighting, materials and depth that hold up on air.
Unreal & Virtual Production Integration
Platform-agnostic delivery across all major real-time broadcast pipelines — scene optimization, blueprinting, tracking integration and on-site support. Sets that run stable at broadcast frame rates, not just in demos.
AR & Broadcast Graphics
Augmented-reality elements, motion design, overlays, and data-driven graphics that live inside and beyond the set — one coherent visual world.
Broadcast
News, sports & studio productions
Film & ICVFX
Real-time environments for the volume
Live Events
XR stages, screens & show visuals
Entertainment
Brand worlds, exhibits & experiences
About Frost Axe
Frost Axe Entertainment is the studio of Håvar Larsen — a Senior Unreal Engine generalist and broadcast set designer based in Oslo, working at the intersection of virtual production and real-time graphics.
From concept art to on-air delivery, every project is handled end-to-end by the person you actually talk to: design, build, optimization, integration and support. Recent work includes virtual production packages for World Cup 2026 coverage and live sets shown at IBC.
Frost Axe also builds its own worlds — including Trolldom, a Norse action game crafted solo in Unreal Engine. The same engine, the same eye, pointed at virtual worlds.
Trolldom
A story-driven Norse hack-n-slash, built solo in Unreal Engine. Folklore, steel and the world after the Sundering.
Building a virtual studio?
Tell me what you're making. I'll tell you how it runs in real time.
[email protected]