Virtual studios for broadcast, built in Unreal Engine.
Frost Axe designs and delivers virtual production sets, AR graphics and real-time environments — and makes the ones you already have hold up on air.
Broadcast Unreal Audit & Launch
Your set has a show date.
Virtual production has problems.
The graphics are wrong. The virtual set was never built for 1080p at 60 FPS. The blueprints or the motion design are broken.
In two days, you know exactly what it takes to go on air — and if you need us to step in, we step in.
For teams with an air date — election coverage, sports seasons, studio launches, the set that demoed fine at the show and airs badly.
Launch — hands-on, we get the set back on track — is quoted from the audit findings, or on demand if the show is tomorrow.
The audit · day one
Diagnosis
- ◆Re-prioritize what is actually needed to go on air — and what isn't
- ◆Profile the set live: GPU / CPU / render-thread, stream hitches, level loads
- ◆Tracked camera, anti-aliasing and keyer check
- ◆Blueprint, motion design, plugin and version review
The audit · day two
The plan
- ◆Every issue ranked by what it costs the show vs. what it costs to fix
- ◆Time estimates for each item
- ◆Walkthrough with your operators and engineers
- ◆A fixed quote for the fixes — do them in-house, or hand them to us
The launch package · on demand
Back on track
- ◆Hands-on: frame rate, broken blueprints, motion design that won't fire
- ◆Run under rehearsal conditions, not demo conditions
- ◆Every change documented in your project
- ◆Priced per intervention — scope, urgency and travel
Proven live, on deadline. Diagnosed a trade-show broadcast set running at half its target frame rate during setup week, on the floor, before it opened.
Book the audit ↓* Audit starts at €4,999 for two days (USD on request); travel billed separately. The audit is hands-off — nothing in your project is changed. Launch work and any re-scope or rebuild are quoted as their own engagement.
* No platform lock-in: the work is done in native Unreal Engine. Platform-level issues are escalated to your vendor — Chyron, Zero Density, Pixotope, Vizrt or other Unreal-based systems — with the findings in hand.
Selected Work
Real-time sets and graphics, on air and in production.
World Cup 2026 — FOX 5 Virtual Studio
World Cup 2026 · FOX 5 · Virtual StudioNordic Virtual Studio Concept
An original Frost Axe environment — aurora skies, glass and ice, fjord horizon. Designed as a fully explorable real-time broadcast space.
IBC 2025 — Live Virtual Set
Live virtual set broadcast from IBC 2025 — real-time Unreal Engine environment on air.
Håvar is one of the most talented and dedicated broadcast designers I have worked with. His knowledge of Unreal Engine and virtual production is second to none.
What We Build
Virtual Studio Design
Full virtual set design and build in Unreal Engine — from concept through to broadcast-ready delivery. Optimised for live performance at 1080p/60fps.
AR & Real-Time Graphics
Augmented reality overlays, data-driven graphics and motion design — built to integrate with your existing broadcast chain.
Virtual Production Audit
Two-day deep-dive into your existing virtual production setup. Performance profiling, blueprint review, and a prioritised fix list before your air date.
Sports
Live match coverage, studio shows, election nights
News
24-hour news sets, breaking coverage, data walls
Entertainment
Award shows, talk formats, branded environments
Events
Trade shows, product launches, hybrid broadcast
About Frost Axe
Frost Axe Entertainment is a virtual production studio based in Oslo, Norway. Founded by Håvar Larsen, we design and deliver real-time broadcast environments in Unreal Engine — from concept through to live air.
We work with broadcasters, production companies and agencies who need virtual sets that actually perform under broadcast conditions. Not demo conditions. Not trade-show conditions. Broadcast conditions.
Our work spans sports coverage, news formats, entertainment and live events — built for the teams who have a show date and need it to hold up.
Trolldom
A dark fantasy world built in Unreal Engine — Norse mythology, real-time environments, and original storytelling. A separate creative project from the studio.
Let's Talk
Have a show date? A set that isn't performing? Or a project you want to build from scratch? Get in touch.
[email protected]
